Post by blue on Sept 3, 2015 19:42:14 GMT
Ye ol’ NBADSL, where trades change one’s livelihood for better or worse. In these times, there are trades a plenty; however to the dismay of others within the kingdom, there is a tyranny amuck. The hierarchy within our beloved kingdom is as such and gluttons sit atop while revealing and profiting off the less fortunate. I’ve counted the number of trades since our last new GM’s arrival (Mike) who adopted a team officially on July 11, 2015 at 6:20 PM EST. Since that time there have been 123 trades, involving all 29 franchises and 31 GM’s two of whom are not current head GMs.
*This is based off number of trades since July 11, not level of activity
hate love them:
*This is based off number of trades since July 11, not level of activity
Journeymen
The journeymen are GM’s that have not made many moves. As their title suggests, they travel throughout the kingdom and only stop when needed to acquire anything they are in need of. They are seasoned GM’s with plenty experience so while offers may be plentiful they are content with what’s in front of them. Our kingdom’s journeymen are:daedalus - 1 trade
(almost quite literally also as dae does tend to move in and out of activity depending on his life schedule)
ballislife - 1
springs - 2
guins - 2
(almost quite literally also as dae does tend to move in and out of activity depending on his life schedule)
ballislife - 1
springs - 2
guins - 2
Peasants
The peasants of the land, similarly to the journeymen, are content with their possessions. These GM’s have franchise pieces and while attempts for trades are prevalent with their other pieces, trades may be challenging given HC or lack of complementary/support players to group with the franchise stars.SRG - 4
Entrapy - 4
Base - 5
Swish - 5
Bannak - 5
Getbeard - 5
Entrapy - 4
Base - 5
Swish - 5
Bannak - 5
Getbeard - 5
Apprentices
Apprentices are those GM’s on the fence of their teams. Somewhat content, while never fully accepting their team. One day they will be satisfied and no pieces are avaiable, the next the whole team is up for grabs. Some GM’s would make trades with the hope of betterment while the trades tend to be potential lateral moves, thus upsetting the GM’s further. Only a championship may satisfy these gluttons, but even after they still might hunger for more.Tyfreak - 5
(we all know Ty is never content with his team, even when he has multiple franchise pieces, which is why he's an apprentice not a peasant)
Super - 6
KingAlexander - 6
Blue - 6
Flip - 6
Clubz - 7
Mike - 7
TheMouth - 7
Ducksruleall - 8
Nyybaseball - 8
Gmgreggor - 9
Lakers209er - 9
(we all know Ty is never content with his team, even when he has multiple franchise pieces, which is why he's an apprentice not a peasant)
Super - 6
KingAlexander - 6
Blue - 6
Flip - 6
Clubz - 7
Mike - 7
TheMouth - 7
Ducksruleall - 8
Nyybaseball - 8
Gmgreggor - 9
Lakers209er - 9
Merchants
The merchants are seasoned traders, as their name suggest they live and profit off of trades. With a garnered sense of when to move players and value of players, these GM’s rarely fancy a player to the point where that player is unavailable. They field all offers well for the betterment of their franchises. While some trades backfire they somehow manage to turn backfire trades into pieces with more value than they had when traded for, thus increasing value for subsequent trades.Heatflash - 10
LakersGM1 - 11
Shorty - 11
Bloop - 12
Hyper - 12
Itty - 13
Braz - 13
LakersGM1 - 11
Shorty - 11
Bloop - 12
Hyper - 12
Itty - 13
Braz - 13
Jack of All Trades
A category all his own, this GM never appears happy with his franchise. Constantly moving picks and players. While it appears more trades tend to backfire or are lateral moves it doesn’t deter this GM from actively flipping the roster for pieces he thinks will benefit. An admirable quality but one has to wonder, does his “no active tanking” GMing style lead to rushed trades and on the wrong end of lopsided trades?Ucrenegade - 18
Tyrant King of Trades
The tyranny of our kingdom is no surprise to anyone. The most active GM and shrewd trader, with nearly 25% of the trades during this span. Knows how to sell players above market value, while at the same time lessen value of good players for his benefit. This is a talent that’s lead him to two championships during his short time in the kingdom. While some of his trades make him seem like the anti-Robin Hood, stealing from the poor and giving to himself, no one can doubt his GMing skills. Aar - 28
Special Group: Band of Bandits
Our kingdom also has it’s own thieving GMs, those of whom are professionals at swindling others and leave other GM’s sullen in their wake. While not working together, they always seem to hype all their players, even the shitty and average ones, to absurdly increased value. Sweet talking GM's who don't even offer to buy dinner before raping you. You know them, you Super
Braz
Aar
Braz
Aar