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Post by somerandomguy on Dec 29, 2014 7:01:51 GMT
sign me up for kicking waivers to the curve, too much shit spews up from that crap and it hurts actual trade movement imo. Also makes it extremely easy for HC/SC teams to get out of their situation which makes very little sense to me.
If ya wanna make RFA really interesting have the team that is matching the contract give up a 1st that season (in which their matching) if they do indeed match, if there's two or more RFA's or if the pick is already traded then do the next available 1st. No cash needed.
No young team is gonna like it, but solves the problem of too much matching going on in RFA depending on a teams situation, maybe.
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Post by somerandomguy on Dec 29, 2014 7:04:16 GMT
don't get rid of RFA though, then we'll have people complaining about losing their rookies again
gotta find a happy median ya know
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shorty
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Post by shorty on Dec 29, 2014 7:13:17 GMT
Yes to pick matching for RFA. It'll most affect rebuilding teams who have the good young rookies. And let's have em pay up $500 as well.
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Post by somerandomguy on Dec 29, 2014 8:19:57 GMT
Yes to pick matching for RFA. It'll most affect rebuilding teams who have the good young rookies. And let's have em pay up $500 as well. the pick should be good enough imo
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bundybastard
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Post by bundybastard on Dec 29, 2014 8:26:32 GMT
Or just raise the price of the RFA?
I wouldnt mind seeing new features added to camping, such as a feature which allows a players injury to be cut by 50% or their loyalty/greed/play for winner to be altered.
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bundybastard
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Post by bundybastard on Dec 29, 2014 8:27:33 GMT
Also extending MLEs and LLEs should come at a cost as well
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Post by somerandomguy on Dec 29, 2014 8:30:13 GMT
$500 is already alot for a rebuilding team that isn't fortunate enough to have a Jordan caliber player.
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bundybastard
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Post by bundybastard on Dec 29, 2014 8:34:37 GMT
Just think the 1st for rfa idea will cause too many issues, lawdy I dont think the protected cy pick rule is even in the cba
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Post by crazyguy2010 on Dec 29, 2014 10:22:50 GMT
sign me up for kicking waivers to the curve, too much shit spews up from that crap and it hurts actual trade movement imo. Also makes it extremely easy for HC/SC teams to get out of their situation which makes very little sense to me. If ya wanna make RFA really interesting have the team that is matching the contract give up a 1st that season (in which their matching) if they do indeed match, if there's two or more RFA's or if the pick is already traded then do the next available 1st. No cash needed. No young team is gonna like it, but solves the problem of too much matching going on in RFA depending on a teams situation, maybe. The reason its so easy on HC/SC is people cave to easy to get easy money or a half way decent player without making the team over HC or under SC paying the price. If people were smart they would come to gather to make someone have to trade or waive a good player or give up atleast $500 in cash.
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bundybastard
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Post by bundybastard on Dec 29, 2014 10:44:26 GMT
Indeed, heat should be on the GM helping em not the system
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Post by crazyguy2010 on Dec 29, 2014 11:13:48 GMT
Indeed, heat should be on the GM helping em not the system Agreed I've been in sim leagues for awhile over 10 years and never once have I ever gone over HC. Its one of the easiest things to avoid if you can't then you deserve to lose one of your top players that likely caused you to go over not be bailed out by giving up a roleplayer who you can replace easily.
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Post by BrazilianDude on Dec 29, 2014 15:26:35 GMT
Or just raise the price of the RFA? I wouldnt mind seeing new features added to camping, such as a feature which allows a players injury to be cut by 50% or their loyalty/greed/play for winner to be altered. Is there a rating that effects injury if so that's good. Not big on the loyalty greed tho heard that doesn't do shit
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Post by BrazilianDude on Dec 29, 2014 15:38:08 GMT
The reason teams are so much stronger is bc the hc keeps increasing. I think it was 78 when I joined. Now teams can have 3-4 stars. Maybe the only way to fix this would be to lower the hardcap back down to a reasonable level like 75 and give one team an amnesty so that they can start from there. Would level things and kill off some op shit like my and magic teams and also put a lot more players in the Fa pool.
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bundybastard
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Post by bundybastard on Dec 29, 2014 23:24:11 GMT
Eh some ideas I looked at a few weeks ago, guess Ill post them and see what you guys think
Health Pill $150
Cut 5 days of an injury to your player, can only used once per injury and can not be used on the same injury the Fight Through The Pain option was used on.
Fight Through the Pain $250
Playoffs coming up but your best player is injured? this is for you, Between Day 100 and the end of the Playoffs your player will be able to play through the injury but at reduced rate of 10% to his attribute points.
-Cannot be used with: Torn Abdominal Muscle, Fractured Skull, Hernia, Broken Arm, Broken Hip, Torn Hamstring, Fractured Leg, Fractured Arm, Bulging Disc(Back), Torn Quad, Broken Leg, Severe Depression, Ruptured Disc(Back), Broken Skull, Broken Foot, Torn Ligament, Ruptured Achilles, Torn ACL, Kidney Disease Draft Scouting $250
Receive a players real potential and 3 other categories with the accurate rating or 5 others categories with a rating of +/- 5
Id likely look at lowering the current Draft Scouting camp to $100
Fly in a relative
$250
This feature will allow you to abuse your powers as a GM and fly in a relative from overseas to be a part of your teams roster, this is basically a create a player feature. Your relative will be known as an international player, also league rules state you must sign him to a 5 year contract (2 million a Season) and he will not be allowed to be traded during this time. He will be required to spend 2 Seasons overseas, after his stint overseas he will be required to spend a Season in the D - League. Player profiles and point allocation will be determined by myself, you will just need to inform me of their full name, playing position and which irl player he believes he has a similar skill set too. As for the current league camps, your relative will be eligible for Rookie camps between years 3 & 4, once his 5th Season begins he be known as a Non Rookie.
1st Season - Overseas - 2 million 2nd Season - Overseas - 2 million 3rd Season - D - league - 2 million (Rookie) 4th Season - Fulltime - 2 million (Rookie) 5th Season - Fulltime - 2 million (Non Rookie)
Once your relative's contract has expired he will be listed as a regular player in the league and will be able to be traded etc just like any other player in the league.
Can only use this feature once every 5 Seasons.
Buy out clause
You will have the option of buying out half the last Season of a players contract, unfortunately it doesnt come cheap with 1 million of salary brought out costing you $100. You will still have the remaining half of the contract on the books till it expires.
Can only be used on 1 player per Season.
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itnas123
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Post by itnas123 on Dec 29, 2014 23:32:35 GMT
cool not bad.
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Post by gmgreggor on Dec 30, 2014 0:32:50 GMT
Yea, I think a pick is enuff also.
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Post by BrazilianDude on Dec 30, 2014 0:39:20 GMT
Like all thoE ideas but a little confused for fly in a relative. Does it have to be a person related to a foreign player? And do these players end up being successful or just like role players
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bundybastard
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Post by bundybastard on Dec 30, 2014 0:58:21 GMT
Just basically creating your own international player, I could list it as that but I thought if its done as a GM bringing in a relative it gives it something different to it, or like I mentioned I can just change it to create an international player. There looked more as a 2nd rounder, but they will be camped during their stints overseas, so they should have some worth, being able to create their skill set so to speak should also give them some purpose.
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Post by somerandomguy on Dec 30, 2014 5:58:28 GMT
The reason teams are so much stronger is bc the hc keeps increasing. I think it was 78 when I joined. Now teams can have 3-4 stars. Maybe the only way to fix this would be to lower the hardcap back down to a reasonable level like 75 and give one team an amnesty so that they can start from there. Would level things and kill off some op shit like my and magic teams and also put a lot more players in the Fa pool. yer lowering the HC would do wonders with advance notice of course
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Post by somerandomguy on Dec 30, 2014 6:02:29 GMT
sign me up for kicking waivers to the curve, too much shit spews up from that crap and it hurts actual trade movement imo. Also makes it extremely easy for HC/SC teams to get out of their situation which makes very little sense to me. If ya wanna make RFA really interesting have the team that is matching the contract give up a 1st that season (in which their matching) if they do indeed match, if there's two or more RFA's or if the pick is already traded then do the next available 1st. No cash needed. No young team is gonna like it, but solves the problem of too much matching going on in RFA depending on a teams situation, maybe. The reason its so easy on HC/SC is people cave to easy to get easy money or a half way decent player without making the team over HC or under SC paying the price. If people were smart they would come to gather to make someone have to trade or waive a good player or give up atleast $500 in cash. you can try your hardest to discourage it, but the reality is there's 29 teams in this league meaning 29 different ideas of how to build your team and treat your competition, someone is eventually gonna come around to accepting whatever offer given if tempted enough. It's fine if said price was a trade heavily favoring yourself but people will cave for alot less. If it happened every once in awhile I wouldn't care, but almost every dam time a team goes over the HC is just annoying, it defeats the whole purpose of having an HC (cap management).
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shorty
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Post by shorty on Dec 30, 2014 7:02:55 GMT
Perhaps disqualify a team over the HC to waive a player? This will force people to make pre-emptive moves to stay under HC and not use it as a bailout option. I still like waivers tbh, but in my experience, waivers will always make it easy for the over-HC team to dump salary because of what SRG said basically.
I haven't gotten around to suggesting change for fixing the team rewards yet either. Some team rewards are perfect like the "outrebound opponent by 20 and 30" rewards, and "hold opponent to 33% or under" because they are attainable, and somewhat rare. We need to fix team blocks/steals rewards to a better number.
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bundybastard
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Post by bundybastard on Dec 30, 2014 9:25:17 GMT
shortyWanna get a thread up with the ideas listed and we can try and vote on them before the Season begins?
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Post by crazyguy2010 on Dec 30, 2014 9:31:58 GMT
The reason its so easy on HC/SC is people cave to easy to get easy money or a half way decent player without making the team over HC or under SC paying the price. If people were smart they would come to gather to make someone have to trade or waive a good player or give up atleast $500 in cash. you can try your hardest to discourage it, but the reality is there's 29 teams in this league meaning 29 different ideas of how to build your team and treat your competition, someone is eventually gonna come around to accepting whatever offer given if tempted enough. It's fine if said price was a trade heavily favoring yourself but people will cave for alot less. If it happened every once in awhile I wouldn't care, but almost every dam time a team goes over the HC is just annoying, it defeats the whole purpose of having an HC (cap management). I understand there is 29 teams and different options but mine is people are to easy on their competition. Maybe its just me but if someone isn't able to not go over HC they deserve to pay the price for not following a simple rule. HC isn't annoying what is annoying is people letting people get away with it allowing it to happen over and over again.
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Post by somerandomguy on Dec 30, 2014 9:57:53 GMT
you can try your hardest to discourage it, but the reality is there's 29 teams in this league meaning 29 different ideas of how to build your team and treat your competition, someone is eventually gonna come around to accepting whatever offer given if tempted enough. It's fine if said price was a trade heavily favoring yourself but people will cave for alot less. If it happened every once in awhile I wouldn't care, but almost every dam time a team goes over the HC is just annoying, it defeats the whole purpose of having an HC (cap management). I understand there is 29 teams and different options but mine is people are to easy on their competition. Maybe its just me but if someone isn't able to not go over HC they deserve to pay the price for not following a simple rule. HC isn't annoying what is annoying is people letting people get away with it allowing it to happen over and over again. that's kinda what I said....... So we agree but have different ways of correcting it
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bundybastard
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Post by bundybastard on Dec 30, 2014 11:00:10 GMT
Yeah I felt brain dead after reading that...
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Post by crazyguy2010 on Dec 30, 2014 11:30:20 GMT
I understand there is 29 teams and different options but mine is people are to easy on their competition. Maybe its just me but if someone isn't able to not go over HC they deserve to pay the price for not following a simple rule. HC isn't annoying what is annoying is people letting people get away with it allowing it to happen over and over again. that's kinda what I said....... So we agree but have different ways of correcting it Yet your way punishes people who uses waivers the right way and mine punishes people who use them wrongly because they can't do math.
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Post by crazyguy2010 on Dec 30, 2014 11:33:36 GMT
Yeah I felt brain dead after reading that... Well that is how I feel about people who can't stay under the HC lol
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bundybastard
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Post by bundybastard on Dec 30, 2014 11:35:40 GMT
Eh Ill get these ideas in a thread now since I have some time up me sleeve
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tyfreak
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Post by tyfreak on Dec 30, 2014 16:47:59 GMT
Remove all compensation from waivers. In that case, people will be less likely to bail out someone over the HC
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Post by getbeard on Dec 30, 2014 17:10:09 GMT
disagree with totally removing waivers or making it not an option for team over HC. Makes it damn near impossible to get under, especially since we have a cap floor there are only going to be a couple teams each season with limited cap room, therefore only a few teams able to take on any salary whatsoever.
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