Post by bundybastard on May 20, 2014 11:09:46 GMT
NBADSL CBA
As a template Ive used a CBA from a previous league I was in that no longer exists, cbf and don't have the time to get a new one from the bottom up so Ill be working on this tonigh, should be edited correctly and done in a couple of hrs so yes im working on it aye.
The Contract Year
* If you go 3 years without winning 42 games or making the playoffs you will enter your Contract Year. If you fail to make the playoffs or win 42 in the fourth season, you will enter an Expansion Draft. An Expansion Draft will involve all your current players on your roster being released into the Offseason Free Agency pool. You will not be able to resign any of the players released. Every team will then go through a process where they will tag certain players as off limits and certain players as available. You will then go through the Expansion draft and have a list of available players that you will be able to draft.
Trades
* Each team may give up a maximum of five players and/or picks in a trade. If a team deals more then 5 players/picks in a trade, it must be processed as two trades.
* A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.
* A team must not have more then 5 1st round picks in any draft.
* No more then 2 VET FAs can be signed for the purpose of trading.
* Please post the first and last names of the players traded.
* All trades must posted and confirmed on the forum.
* If a trade doesn’t work it gets voided. Trade can not be edited in the voided trade thread. Must be re worked/re posted/re confirmed.
* For one year contracts, any player changing teams in free agency cannot be traded until Day 60 if his salary exceeds $10 million.
Tampering
Pretty much any trade done to undermine the integrity of the league will be ruled as tampering. This might include...
* Trading good players from your team so that you lose more, then getting the player back the next year.
* Because this isn't a cut and dry rule, there will be an "investigation" into any tampering charge.
* The penalty for tampering will be the loss of 3 1st round picks of my choice.
Season Calendar
* The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
* The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. All rounds are best out of seven games.
* Resignings: Any players on your team who wish to resign with your team will inform you of their demands, this is Resignings. If you do not accept their demands the players will test free agency. It is not a negotiation, their offer is take it or leave it.
* End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time.
* Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery. You may forfeit picks, before or shortly after the draft. The 1st round is done via selection with the 2nd round being auto'd, unless a list is supplied.
* Free Agency Period: The Free Agency Period consists of five fbb days of contract offers and signings.
* Training Camps: During training camps, players experience increases and decreases in their attributes.
* Preseasons: League usually has 2 Preseason Sims, one an GM used Sim and a CPU Preseason Sim, both are simmed a total of 20 days. Any injuries incurred during the preseason will be erased.
* Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created and each computer team sets their default lineup for the season. The rookie draft will not be complete until I post that it has been completed.
Roster Management
* In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
* Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR". There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, I will place player at my discretion on the IR for you. Set your Playoff IR during the last regular season sim to be sure you have the correct 12 man roster for the playoffs.
* Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.
* Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen. Players cannot be cut and resigned to process trades. Any player cut for a trade must go through waivers.
* If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.
Waivers
* Any GM can waiver or claim a player off waivers
* Waivers are active for a total of 24 hours from when the thread was created, when active the nbadsl.proboards.com/thread/359/team-waiver-order will deter which team has first preference. If the 24 hours has expired then the waiver falls into the "1st come 1st served" option.
* If you have successfully claimed a player of waivers you will then be dropped to the bottom of the order. The order resets at the beginning of every Season, the order is determined by the standings from the previous Season, etc worst record = 1st in line, best record = last in line.
* When you waive a player, you can pay for another team to take their contract or you can ask for cash to take the player.
* The player that is claimed off of waivers will then be playing for the team that claimed them.
* The player and their total contract will be going to the team that claimed the player.
* Which players qualify to be placed on waivers falls under the "common sense" theory. All players are different and they all hold different value. The league will not allow star players to be placed on waivers, this is believed to be a form of tanking and will not be allowed. Waivers is used for GMs to move players who are either unwanted or for GMs to get under the HC.
* Cash can only be used for compensation for waivers, the maximum amount of cash allowed in a transaction is $500, don't try and split sep transactions to fall under this rule, if you do and your exposed the waiver will be voided.
Depth Charts
* One thread for every Sim.
* Once posted, do not edit your DC, if you need too post a new DC.
* Bold changes.
* Each reg Season Sim requires a min of 20 DCs, anything under = No Sim
* Any GM is allowed to create a DC thread
* For playoff DCs, GMs have the option to post their DC in the DC thread or PM it to the simmer.
* Please post the tendencies....
Pace
Trap
Press
Focus
in that order, thanks.
* You must update your DC after any transaction, if you do not do this in time before the Sim its 99% likely that your DC will be auto'd, if this occurs don't bother asking what your cpu DC was aye.
Team Strategy
1 Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot. (Fast-Normal-Slow)
2 Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
3 Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
4 Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations. (Outside-Balanced-Inside)
5 Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.
Point Guard Rule
* All players who start at PG must be listed as a PG.
* If you post a DC with a non-PG at PG your DC will be autoed.
* If your starting PG is injured and your backup is not a true PG I will fix your DC accordingly.
* If you have no true PGs on your roster, I will sign one regardless of Hard Cap implications.
.* If you want to request playing a player at PG who is not listed as a PG you will need to supply info that he has played a substantial amount of time irl as a PG.
Tanking
* You must start the best players you have, and use your best scorers as options. I will allow some leeway for experimentation, but only for small amounts of time, and only with reasoning in the DC thread.
* You cannot sign bad players on purpose unless they are big expirings.
* You cannot cut solid or good players.
* If you want to lose, trade your good players.
The Salary Cap
* Fast Break Basketball uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. The salary cap is set at $53,135,000
There are some exceptions to the salary cap:
* A team can always offer a player who played for their team the previous season a contract starting with at up to 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract, and the contract can be up to 4 years.
* Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.
* If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.
The Hard Cap
1 The Hard Cap is $82,000,000. You cannot go over the Hard Cap. If you do go over, you have 48 hours to get under. If you do not get under, you will lose your best available player to waivers and will lose multiple 1st round picks and FA privileges.
The Minimum Cap
1 The Minimum Cap will be $30,000,000. All teams must be over the Minimum Cap at the start of the season, and must not drop below the Minimum Cap during the season.If you are below the minimum cap at any point after FA you have 24 hours to get over the minimum cap. Any teams not satisfying this rule will be charged with 15 mill in cut salary for the current year, and the following 2 years.
Free Agency
Here is how offering a contract works...
* All offers must be PMd to the simmer before each FA sim. No more then 20 offers per FA sim will be inputted. Please alphabetize your offers. All PMs must be listed "Team Name FA Offers". If you do bids incorrectly I may choose not to input them.
Please list the offers like this
3yrs, 5million per year, 5% increases.
Length can not be longer than 4 years (unless you have Bird rights, if you do so you can offer 5 years)
* Minimum offers cannot be longer then 1 year, a min contract is a min contract in length and salary.
Besides dollar amounts, you may also offer...
* MLE-mid level exemption (4.5 mill)
* LLE-low level exemption (1.2 mill)
* MAX-maximum salary (amount will be determined by cap space and years in the league)
* MIN-minimum salary (amount will increase based on years in the league)
Because the game does not allow it as of yet, the MLE (mid-level exemption) will only be for one year in length, and cannot be a multi-year contract. After the FA sim, you may however extend your MLE up to 3 years.
Extending MLE's, LLE's and 2nd Rounders
You can extend your MLE for up to 3 years, before the All Star break.
Year 1 - 4,500,000
Year 2 - 4,950,000
Year 3 - 5,450,000
Year 1 - 1,200,000
Year 2 - 1,600,000
Year 3 - 2,000,000
You can extend your 2nd rounders before TC
Year 3 - 650,000
Restricted Free Agency
RFA is available in the League, however you must follow some very strict rules if you wish you use the RFA feature
* Player must be coming off their rookie contract
* You must tag your player as restricted PRIOR to the FA Sim, a thread for this will be available in the Free Agency forum.
* If your player walks and you want to match the contract, you MUST accept this and pay the $300 compensation to the GM who signed the player, THIS NEEDS TO BE DONE BEFORE THE NEXT FA SIM, if you do not do this in time you lose the right to match the contract.
* There is no limit on the amount of players your able to RFA, you must have the cash amount available though.
FA Schedule
FA Sim is broken into 3 Sims.
FA Days 1 + 2
FA Days 3 + 4
FA Day 5
The first 2 sims, days 1 - 4 are for contracts that are non-minimum contracts. This includes LLE, and MLE offers. Birds rights offers, and teams with cap room offers. There will be no minimum offers accepted on the first 4 days of Free Agency.
The 3rd sim will allow minimum offers. No more then 20 bids will be inputted per team.
Essentially no minimum offers will be offered the first 4 days of FA.
The computer decides..... That's how we know where people end up. The computer weighs contract offers, and the players personality to determine where he ends up.
Remaining Free Agents
After Day 5 at a specified time the Remaining Free Agents can be signed. I will always start the thread and specify the exact time. All player claims will be first come first serve, 1 at a time in the thread I start. Teams under 12 players have 1st preference, the under 12 rule applys to teams were under 12 after FA, not from a trade, waiver etc.
Player Contract Rules
* How much a player can be offered by a team is determined by a number of rules.
If a player is signing with a new team:
* The contract can be for up to 4 seasons.
* The player can receive a raise each year of up to 10% of the value of the first year of the contract.
* The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
If a player is resigning with his previous team and has 3 or more bird years:
* The contract can be for up to 5 seasons.
* The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
* The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.
If a player is resigning with his previous team and has less than 3 bird years:
* The contract can be for up to 4 seasons.
* The player can receive a raise each year of up to 10% of the value of the first year of the contract.
* The player can receive the larger of the team's salary cap room (up to the maximum salary) and 120% of his previous salary in the first year of the contract.
Teams over the salary cap also may offer a player one of their two salary cap exceptions:
1) Mid Exception - one-year offer of $4,500,000 - You must have less then 4.5 in cap space to use this.
2) Low Exception - one-year offer of $1,200,000 - You must have less then 1.2 in cap space to use this.
Each exception may only be used once per season.
Bird Years
Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.
Contract Values
Contract Values
MAX contracts are normally 1/4th of the Salary Cap. The diagram below is based on the current $53,135,000 million Salary Cap. Essentially players with 6 or less years of experience get 1/4th of the Cap as the starting point for a MAX contract. As a players experience grows, the amount of his first year MAX grows as well.
Salary based on experience:
All are max offers, non Birds:
Experience 1 - 6
1st year $13,283,750
$14,612,125
$15,940,500
$17,268,725
$18,597,250
Experience 7 - 9 Years
1st year $15,940,500
$17,534,500
$19,128,600
$20,722,650
$22,316,700
Experience 10+ Years
1st year $18,597,200
$20,456,975
$22,316,700
$24,176,425
$26,036,150
Minimum Salary Amounts
Exp Min
0 $332,817
1 $465,850
2 $540,850
3 $565,850
4 $590,850
5 $653,350
6 $715,850
7 $778,350
8 $840,850
9 $965,850
10+ $1,000,000
League Development and Cash Spending
Posting rewards
Every 100 posts = 1 RC
This needs to be claimed in the AC/RC Spending thread.
Reward Camps
Are known as RCs, they are occasionally rewarded during Live Sims, and are also rewarded for posting claims. A RC is basically an attribute, so if you are rewarded a +2 RC it just means you have a +2 to add to a players attributes. You can not camp a players category exceeding 75. The max amount a player can be camped with RCs is 6, which can be done via 3 categories with +2 being the max in a category. For example, +2 Inside Scoring, + 2 Jump shot and +2 Post Defence Can not RC a player over 28.
Article Camps
Are known as ACs, they are basically the same as an RC however they do not have the 75 restriction that an RC has. AC rewards are achieved via Articles, which can vary between 1 and 5 points. A player can be camped a total of 5 points in the one category with an AC, but 5 points is the max allowed in total for an AC. Can not AC a player over 28.
DRAFT SCOUTING
POTENTIAL $200
Receive the potential of a prospect in the upcoming draft, I will give you within +/- 7 of their true potential. For example, if their true potential is 80, Ill give you 73 or 87.
3 ATTRIBUTES $350
Pick 3 of the attributes listed below and receive the players 0-100 rating for them, the rating listed will be accurate.
Attributes: Inside Scoring, Jump Shot, Three Point Shot, Handling, Quickness, Passing, Stealing, Shot Blocking, Post Defence, Perimeter Defence, Drive Defence, Offensive Rebounding, Defensive Rebounding, Strength, Jumping
NBA SCOUTING
POTENTIAL $200
Receive the potential of a prospect in the League I will give you within +/- 5 of their true potential. For example, if their true potential is 80, Ill give you a number anywhere between 75 and 85.
FULL REPORT $400
Receive a complete set of ratings from 0-100 for any player in the NBA
YOUNG PLAYERS (MUST BE ON THEIR ROOKIE CONTRACT)
NBA READY $550 (CAN ONLY OCCUR ONCE IN THEIR CAREER)
Increase current abilities of a player, categories camped will be random, the total amount of attributes added will be 7.
MENTOR $600 (CAN ONLY OCCUR ONCE IN THEIR CAREER)
Increase the abilities and potential of a young player who plays the same position. For this camp you will need to have a Veteran over 30 who plays the same position as the player your wanting to Camp. The categories camped will be those of what the veteran you have included specializes in. Take note: Its the rookie contracted player that is getting camped here, not the veteran. Total amount of attribute points added will be 7.
TRAINING CAMP (CAN ONLY OCCUR ONCE IN THEIR CAREER & MUST NOT BE ON A ROOKIE CONTRACT)
SKILL FOCUS $700
Select from either Inside Scoring, Outside Scoring, Handling, Defense, or Rebounding. The desired player will see see an increase in that specific set of attributes heading into the upcoming season. Total amount of attributes added will be 7.
PHYSICAL FOCUS $650
Attributes such as Jumping, Quickness, and Strength will be increased for a specific player heading into the upcoming season. A player's weight will also increase if he needs to hit the weight room. Jumping, Quickness, and Strength affect Inside Scoring, Handling, Defense, and Rebounding ratings. Total amount of attributes added will be 7.
OVER 28 CAMP
HIS STILL GOT IT $500
Increase the abilities of an over 28 player and the skilled category he specializes in or is most established. For a example, if his known more for his defensive game then his defensive abilities will be camped. Take note: his potential will be lowered as well. Total amount of attributes added will be 5.
Player Attributes
Inside Scoring
Ratings Affected: Inside Scoring
Jump Shot
Ratings Affected: Outside Scoring
3 Point Shot
Ratings Affected: Outside Scoring
Handling
Ratings Affected: Handling (note: this is the ability to lower turnovers)
Quickness
Ratings Affected: Handling, Defense and Rebounding
Passing
Ratings Affected: Handling
Stealing
Ratings Affected: Defense
Shot Blocking
Ratings Affected: Defense
Post Defense
Ratings Affected: Defense
Perimeter Defense
Ratings Affected: Defense
Drive Defense
Ratings Affected: Defense
Offensive Rebounding
Ratings Affected: Rebounding
Defensive Rebounding
Ratings Affected: Rebounding
Strength
Ratings Affected: Inside Scoring, Defense and Rebounding
Jumping
Ratings Affected: Inside Scoring (strangely, it doesn't affect Rebounding)
Article Grades
Must be posted as a poll. 1-5.
Roundtable type articles are allowed. Vote total goes to the poster as an AC.
Future CBA changes
The League is currently in negotiations of renewing the league CBA, any approved CBA changes will be listed below.
Future Salary Cap
2012 : Current
2013 : SC 54,600,000 HC 83 million
2014: SC 56,000,000 HC 84 million
2015: SC 57,000,000 HC 85 million
Cap Floor:
2012: 30 million cap floor
2013: $31,450,000
2014: $32,850,000
2015: $33,850,000
As a template Ive used a CBA from a previous league I was in that no longer exists, cbf and don't have the time to get a new one from the bottom up so Ill be working on this tonigh, should be edited correctly and done in a couple of hrs so yes im working on it aye.
The Contract Year
* If you go 3 years without winning 42 games or making the playoffs you will enter your Contract Year. If you fail to make the playoffs or win 42 in the fourth season, you will enter an Expansion Draft. An Expansion Draft will involve all your current players on your roster being released into the Offseason Free Agency pool. You will not be able to resign any of the players released. Every team will then go through a process where they will tag certain players as off limits and certain players as available. You will then go through the Expansion draft and have a list of available players that you will be able to draft.
Trades
* Each team may give up a maximum of five players and/or picks in a trade. If a team deals more then 5 players/picks in a trade, it must be processed as two trades.
* A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.
* A team must not have more then 5 1st round picks in any draft.
* No more then 2 VET FAs can be signed for the purpose of trading.
* Please post the first and last names of the players traded.
* All trades must posted and confirmed on the forum.
* If a trade doesn’t work it gets voided. Trade can not be edited in the voided trade thread. Must be re worked/re posted/re confirmed.
* For one year contracts, any player changing teams in free agency cannot be traded until Day 60 if his salary exceeds $10 million.
Tampering
Pretty much any trade done to undermine the integrity of the league will be ruled as tampering. This might include...
* Trading good players from your team so that you lose more, then getting the player back the next year.
* Because this isn't a cut and dry rule, there will be an "investigation" into any tampering charge.
* The penalty for tampering will be the loss of 3 1st round picks of my choice.
Season Calendar
* The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
* The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. All rounds are best out of seven games.
* Resignings: Any players on your team who wish to resign with your team will inform you of their demands, this is Resignings. If you do not accept their demands the players will test free agency. It is not a negotiation, their offer is take it or leave it.
* End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time.
* Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery. You may forfeit picks, before or shortly after the draft. The 1st round is done via selection with the 2nd round being auto'd, unless a list is supplied.
* Free Agency Period: The Free Agency Period consists of five fbb days of contract offers and signings.
* Training Camps: During training camps, players experience increases and decreases in their attributes.
* Preseasons: League usually has 2 Preseason Sims, one an GM used Sim and a CPU Preseason Sim, both are simmed a total of 20 days. Any injuries incurred during the preseason will be erased.
* Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created and each computer team sets their default lineup for the season. The rookie draft will not be complete until I post that it has been completed.
Roster Management
* In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
* Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR". There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, I will place player at my discretion on the IR for you. Set your Playoff IR during the last regular season sim to be sure you have the correct 12 man roster for the playoffs.
* Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.
* Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen. Players cannot be cut and resigned to process trades. Any player cut for a trade must go through waivers.
* If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.
Waivers
* Any GM can waiver or claim a player off waivers
* Waivers are active for a total of 24 hours from when the thread was created, when active the nbadsl.proboards.com/thread/359/team-waiver-order will deter which team has first preference. If the 24 hours has expired then the waiver falls into the "1st come 1st served" option.
* If you have successfully claimed a player of waivers you will then be dropped to the bottom of the order. The order resets at the beginning of every Season, the order is determined by the standings from the previous Season, etc worst record = 1st in line, best record = last in line.
* When you waive a player, you can pay for another team to take their contract or you can ask for cash to take the player.
* The player that is claimed off of waivers will then be playing for the team that claimed them.
* The player and their total contract will be going to the team that claimed the player.
* Which players qualify to be placed on waivers falls under the "common sense" theory. All players are different and they all hold different value. The league will not allow star players to be placed on waivers, this is believed to be a form of tanking and will not be allowed. Waivers is used for GMs to move players who are either unwanted or for GMs to get under the HC.
* Cash can only be used for compensation for waivers, the maximum amount of cash allowed in a transaction is $500, don't try and split sep transactions to fall under this rule, if you do and your exposed the waiver will be voided.
Depth Charts
* One thread for every Sim.
* Once posted, do not edit your DC, if you need too post a new DC.
* Bold changes.
* Each reg Season Sim requires a min of 20 DCs, anything under = No Sim
* Any GM is allowed to create a DC thread
* For playoff DCs, GMs have the option to post their DC in the DC thread or PM it to the simmer.
* Please post the tendencies....
Pace
Trap
Press
Focus
in that order, thanks.
* You must update your DC after any transaction, if you do not do this in time before the Sim its 99% likely that your DC will be auto'd, if this occurs don't bother asking what your cpu DC was aye.
Team Strategy
1 Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot. (Fast-Normal-Slow)
2 Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
3 Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. (Always-Often-Normal-Sometimes-Never)
4 Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations. (Outside-Balanced-Inside)
5 Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.
Point Guard Rule
* All players who start at PG must be listed as a PG.
* If you post a DC with a non-PG at PG your DC will be autoed.
* If your starting PG is injured and your backup is not a true PG I will fix your DC accordingly.
* If you have no true PGs on your roster, I will sign one regardless of Hard Cap implications.
.* If you want to request playing a player at PG who is not listed as a PG you will need to supply info that he has played a substantial amount of time irl as a PG.
Tanking
* You must start the best players you have, and use your best scorers as options. I will allow some leeway for experimentation, but only for small amounts of time, and only with reasoning in the DC thread.
* You cannot sign bad players on purpose unless they are big expirings.
* You cannot cut solid or good players.
* If you want to lose, trade your good players.
The Salary Cap
* Fast Break Basketball uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. The salary cap is set at $53,135,000
There are some exceptions to the salary cap:
* A team can always offer a player who played for their team the previous season a contract starting with at up to 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract, and the contract can be up to 4 years.
* Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.
* If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.
The Hard Cap
1 The Hard Cap is $82,000,000. You cannot go over the Hard Cap. If you do go over, you have 48 hours to get under. If you do not get under, you will lose your best available player to waivers and will lose multiple 1st round picks and FA privileges.
The Minimum Cap
1 The Minimum Cap will be $30,000,000. All teams must be over the Minimum Cap at the start of the season, and must not drop below the Minimum Cap during the season.If you are below the minimum cap at any point after FA you have 24 hours to get over the minimum cap. Any teams not satisfying this rule will be charged with 15 mill in cut salary for the current year, and the following 2 years.
Free Agency
Here is how offering a contract works...
* All offers must be PMd to the simmer before each FA sim. No more then 20 offers per FA sim will be inputted. Please alphabetize your offers. All PMs must be listed "Team Name FA Offers". If you do bids incorrectly I may choose not to input them.
Please list the offers like this
3yrs, 5million per year, 5% increases.
Length can not be longer than 4 years (unless you have Bird rights, if you do so you can offer 5 years)
* Minimum offers cannot be longer then 1 year, a min contract is a min contract in length and salary.
Besides dollar amounts, you may also offer...
* MLE-mid level exemption (4.5 mill)
* LLE-low level exemption (1.2 mill)
* MAX-maximum salary (amount will be determined by cap space and years in the league)
* MIN-minimum salary (amount will increase based on years in the league)
Because the game does not allow it as of yet, the MLE (mid-level exemption) will only be for one year in length, and cannot be a multi-year contract. After the FA sim, you may however extend your MLE up to 3 years.
Extending MLE's, LLE's and 2nd Rounders
You can extend your MLE for up to 3 years, before the All Star break.
Year 1 - 4,500,000
Year 2 - 4,950,000
Year 3 - 5,450,000
Year 1 - 1,200,000
Year 2 - 1,600,000
Year 3 - 2,000,000
You can extend your 2nd rounders before TC
Year 3 - 650,000
Restricted Free Agency
RFA is available in the League, however you must follow some very strict rules if you wish you use the RFA feature
* Player must be coming off their rookie contract
* You must tag your player as restricted PRIOR to the FA Sim, a thread for this will be available in the Free Agency forum.
* If your player walks and you want to match the contract, you MUST accept this and pay the $300 compensation to the GM who signed the player, THIS NEEDS TO BE DONE BEFORE THE NEXT FA SIM, if you do not do this in time you lose the right to match the contract.
* There is no limit on the amount of players your able to RFA, you must have the cash amount available though.
FA Schedule
FA Sim is broken into 3 Sims.
FA Days 1 + 2
FA Days 3 + 4
FA Day 5
The first 2 sims, days 1 - 4 are for contracts that are non-minimum contracts. This includes LLE, and MLE offers. Birds rights offers, and teams with cap room offers. There will be no minimum offers accepted on the first 4 days of Free Agency.
The 3rd sim will allow minimum offers. No more then 20 bids will be inputted per team.
Essentially no minimum offers will be offered the first 4 days of FA.
The computer decides..... That's how we know where people end up. The computer weighs contract offers, and the players personality to determine where he ends up.
Remaining Free Agents
After Day 5 at a specified time the Remaining Free Agents can be signed. I will always start the thread and specify the exact time. All player claims will be first come first serve, 1 at a time in the thread I start. Teams under 12 players have 1st preference, the under 12 rule applys to teams were under 12 after FA, not from a trade, waiver etc.
Player Contract Rules
* How much a player can be offered by a team is determined by a number of rules.
If a player is signing with a new team:
* The contract can be for up to 4 seasons.
* The player can receive a raise each year of up to 10% of the value of the first year of the contract.
* The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
If a player is resigning with his previous team and has 3 or more bird years:
* The contract can be for up to 5 seasons.
* The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
* The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.
If a player is resigning with his previous team and has less than 3 bird years:
* The contract can be for up to 4 seasons.
* The player can receive a raise each year of up to 10% of the value of the first year of the contract.
* The player can receive the larger of the team's salary cap room (up to the maximum salary) and 120% of his previous salary in the first year of the contract.
Teams over the salary cap also may offer a player one of their two salary cap exceptions:
1) Mid Exception - one-year offer of $4,500,000 - You must have less then 4.5 in cap space to use this.
2) Low Exception - one-year offer of $1,200,000 - You must have less then 1.2 in cap space to use this.
Each exception may only be used once per season.
Bird Years
Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.
Contract Values
Contract Values
MAX contracts are normally 1/4th of the Salary Cap. The diagram below is based on the current $53,135,000 million Salary Cap. Essentially players with 6 or less years of experience get 1/4th of the Cap as the starting point for a MAX contract. As a players experience grows, the amount of his first year MAX grows as well.
Salary based on experience:
All are max offers, non Birds:
Experience 1 - 6
1st year $13,283,750
$14,612,125
$15,940,500
$17,268,725
$18,597,250
Experience 7 - 9 Years
1st year $15,940,500
$17,534,500
$19,128,600
$20,722,650
$22,316,700
Experience 10+ Years
1st year $18,597,200
$20,456,975
$22,316,700
$24,176,425
$26,036,150
Minimum Salary Amounts
Exp Min
0 $332,817
1 $465,850
2 $540,850
3 $565,850
4 $590,850
5 $653,350
6 $715,850
7 $778,350
8 $840,850
9 $965,850
10+ $1,000,000
League Development and Cash Spending
Posting rewards
Every 100 posts = 1 RC
This needs to be claimed in the AC/RC Spending thread.
Reward Camps
Are known as RCs, they are occasionally rewarded during Live Sims, and are also rewarded for posting claims. A RC is basically an attribute, so if you are rewarded a +2 RC it just means you have a +2 to add to a players attributes. You can not camp a players category exceeding 75. The max amount a player can be camped with RCs is 6, which can be done via 3 categories with +2 being the max in a category. For example, +2 Inside Scoring, + 2 Jump shot and +2 Post Defence Can not RC a player over 28.
Article Camps
Are known as ACs, they are basically the same as an RC however they do not have the 75 restriction that an RC has. AC rewards are achieved via Articles, which can vary between 1 and 5 points. A player can be camped a total of 5 points in the one category with an AC, but 5 points is the max allowed in total for an AC. Can not AC a player over 28.
DRAFT SCOUTING
POTENTIAL $200
Receive the potential of a prospect in the upcoming draft, I will give you within +/- 7 of their true potential. For example, if their true potential is 80, Ill give you 73 or 87.
3 ATTRIBUTES $350
Pick 3 of the attributes listed below and receive the players 0-100 rating for them, the rating listed will be accurate.
Attributes: Inside Scoring, Jump Shot, Three Point Shot, Handling, Quickness, Passing, Stealing, Shot Blocking, Post Defence, Perimeter Defence, Drive Defence, Offensive Rebounding, Defensive Rebounding, Strength, Jumping
NBA SCOUTING
POTENTIAL $200
Receive the potential of a prospect in the League I will give you within +/- 5 of their true potential. For example, if their true potential is 80, Ill give you a number anywhere between 75 and 85.
FULL REPORT $400
Receive a complete set of ratings from 0-100 for any player in the NBA
YOUNG PLAYERS (MUST BE ON THEIR ROOKIE CONTRACT)
NBA READY $550 (CAN ONLY OCCUR ONCE IN THEIR CAREER)
Increase current abilities of a player, categories camped will be random, the total amount of attributes added will be 7.
MENTOR $600 (CAN ONLY OCCUR ONCE IN THEIR CAREER)
Increase the abilities and potential of a young player who plays the same position. For this camp you will need to have a Veteran over 30 who plays the same position as the player your wanting to Camp. The categories camped will be those of what the veteran you have included specializes in. Take note: Its the rookie contracted player that is getting camped here, not the veteran. Total amount of attribute points added will be 7.
TRAINING CAMP (CAN ONLY OCCUR ONCE IN THEIR CAREER & MUST NOT BE ON A ROOKIE CONTRACT)
SKILL FOCUS $700
Select from either Inside Scoring, Outside Scoring, Handling, Defense, or Rebounding. The desired player will see see an increase in that specific set of attributes heading into the upcoming season. Total amount of attributes added will be 7.
PHYSICAL FOCUS $650
Attributes such as Jumping, Quickness, and Strength will be increased for a specific player heading into the upcoming season. A player's weight will also increase if he needs to hit the weight room. Jumping, Quickness, and Strength affect Inside Scoring, Handling, Defense, and Rebounding ratings. Total amount of attributes added will be 7.
OVER 28 CAMP
HIS STILL GOT IT $500
Increase the abilities of an over 28 player and the skilled category he specializes in or is most established. For a example, if his known more for his defensive game then his defensive abilities will be camped. Take note: his potential will be lowered as well. Total amount of attributes added will be 5.
Player Attributes
Inside Scoring
Ratings Affected: Inside Scoring
Jump Shot
Ratings Affected: Outside Scoring
3 Point Shot
Ratings Affected: Outside Scoring
Handling
Ratings Affected: Handling (note: this is the ability to lower turnovers)
Quickness
Ratings Affected: Handling, Defense and Rebounding
Passing
Ratings Affected: Handling
Stealing
Ratings Affected: Defense
Shot Blocking
Ratings Affected: Defense
Post Defense
Ratings Affected: Defense
Perimeter Defense
Ratings Affected: Defense
Drive Defense
Ratings Affected: Defense
Offensive Rebounding
Ratings Affected: Rebounding
Defensive Rebounding
Ratings Affected: Rebounding
Strength
Ratings Affected: Inside Scoring, Defense and Rebounding
Jumping
Ratings Affected: Inside Scoring (strangely, it doesn't affect Rebounding)
Article Grades
Must be posted as a poll. 1-5.
Roundtable type articles are allowed. Vote total goes to the poster as an AC.
Future CBA changes
The League is currently in negotiations of renewing the league CBA, any approved CBA changes will be listed below.
Future Salary Cap
2012 : Current
2013 : SC 54,600,000 HC 83 million
2014: SC 56,000,000 HC 84 million
2015: SC 57,000,000 HC 85 million
Cap Floor:
2012: 30 million cap floor
2013: $31,450,000
2014: $32,850,000
2015: $33,850,000