shorty
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Post by shorty on Mar 17, 2014 3:48:46 GMT
Any general thoughts about how this place is run, what the amendments out there look like, and if you want to bounce ideas before creating an official proposal, that's what this place is for.
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itnas123
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Post by itnas123 on Mar 17, 2014 4:11:14 GMT
have the NBA ready camp not lose Potential when you use it??
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shorty
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Post by shorty on Mar 17, 2014 4:34:37 GMT
have the NBA ready camp not lose Potential when you use it?? Not a horrible idea, tho it would make the two camps seem kind of similar if you were to remove the potential decrease. Perhaps switch around the prices and have Mentor camp be $550 and have NBA Ready be $500? It would make sense to me since Mentor camps give a slight potential boost.
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itnas123
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Post by itnas123 on Mar 17, 2014 4:37:26 GMT
have the NBA ready camp not lose Potential when you use it?? Not a horrible idea, tho it would make the two camps seem kind of similar if you were to remove the potential decrease. Perhaps switch around the prices and have Mentor camp be $550 and have NBA Ready be $500? It would make sense to me since Mentor camps give a slight potential boost. Yeah I like that idea a bit more.
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shorty
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Post by shorty on Mar 17, 2014 4:40:45 GMT
Not a horrible idea, tho it would make the two camps seem kind of similar if you were to remove the potential decrease. Perhaps switch around the prices and have Mentor camp be $550 and have NBA Ready be $500? It would make sense to me since Mentor camps give a slight potential boost. Yeah I like that idea a bit more. Well if you believe it needs to be changed, make a proposal thread . Tho to be honest, I'd imagine that having the Mentor camp be cheaper is a bargain for us GMs, and perhaps some changes don't need to be made. It's up to you tho. I'd probably vote yes if you propose it.
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Post by malice on Mar 18, 2014 0:01:47 GMT
Ok. We have a growing issue here, with HA not up yet (and the possibility of that being an ongoing issue) we have several issues arising from that. - Camps. We have no accurate record of who-has-done-which camps.
- +s. Again: no idea on who's maxed out, who has what done to them.
- $$$ - with money still coming in, but no real way to spend it as yet (given we don't have access to the info on who has done camps), we're going to hit that ceiling very, very soon.
These all need to be addressed with the commissioners.
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shorty
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Post by shorty on Mar 18, 2014 0:16:24 GMT
I'm more on the side that we should wait a bit more and wait til HASL comes up. I'm sure the 48 hour rule is waived for points, and camps can be done anytime so I'm fine with waiting personally.
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Post by malice on Mar 18, 2014 12:25:19 GMT
I'm not sure that the site's coming back any time soon. I have no idea what the server bill is, but given the frequent traffic they had there, I'd imagine it's more than just a few bucks.
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shorty
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Post by shorty on Mar 21, 2014 23:05:02 GMT
Ok. We have a growing issue here, with HA not up yet (and the possibility of that being an ongoing issue) we have several issues arising from that. - Camps. We have no accurate record of who-has-done-which camps.
- +s. Again: no idea on who's maxed out, who has what done to them.
- $$$ - with money still coming in, but no real way to spend it as yet (given we don't have access to the info on who has done camps), we're going to hit that ceiling very, very soon.
These all need to be addressed with the commissioners.
I think we may have to start addressing this for the offseason. I doubt HASL will be up by then so we might need to find temporary solution so that people can use their camps and their points as well. I have 11 total points I need to drop lol (+5 article, +2 from Sim 6 or 7, another +2 for the playoffs sim, and then a final +2 for reaching a post limit in Sim... 8 I think?) daedalus
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Post by malice on Mar 21, 2014 23:44:37 GMT
In the same boat. 11 points, and a heap of cash...
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itnas123
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Post by itnas123 on Mar 21, 2014 23:45:30 GMT
I believe I will soon have +8..... and a good amount of cash......
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Post by crazyguy2010 on Mar 22, 2014 0:20:13 GMT
Boxscores being the wrongs teams have really started to annoy me.
I understand if might be from switching hands so different people can sim but when I go to do claims from Day 50 till day 120 which I played 50 games and 30 of them are the wrong teams is ridiculous.
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daedalus
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Post by daedalus on Mar 22, 2014 1:39:55 GMT
Ok. We have a growing issue here, with HA not up yet (and the possibility of that being an ongoing issue) we have several issues arising from that. - Camps. We have no accurate record of who-has-done-which camps.
- +s. Again: no idea on who's maxed out, who has what done to them.
- $$$ - with money still coming in, but no real way to spend it as yet (given we don't have access to the info on who has done camps), we're going to hit that ceiling very, very soon.
These all need to be addressed with the commissioners.
I think we may have to start addressing this for the offseason. I doubt HASL will be up by then so we might need to find temporary solution so that people can use their camps and their points as well. I have 11 total points I need to drop lol (+5 article, +2 from Sim 6 or 7, another +2 for the playoffs sim, and then a final +2 for reaching a post limit in Sim... 8 I think?) daedalusBundy's working on getting in touch and paying the balance so we can get the lists back. In the meantime banking the points is acceptable. I imagine cash will be allowed to be spent on certain types of players: 1. Rookies - They haven't been camped yet since they just are joining their respective teams. 2. First year off Rookie contract (Physical / Skill camps) - Same as the above. It's a guarantee that these players haven't been given Physical/Skill camps. ^ With the above teams would be able to spend some of their cash or bank it if they prefer. Bundy already said he won't enforce the bank cap until AFTER we have the opportunity to spend it. The box score dilemma bugs me too. It is the result of doing multiple simmers but it can be avoided by not overwriting the entire "Box scores" folder. If Simmer A did 1-10 and uploaded when Simmer B uploads next he should only uploaded Days 11-20. This would prevent the issues we are dealing with and it doesn't add a lot of workload. *Note* I tested this on my personal machine so no guarantees that I'm completely accurate. Just seems like an idea to explore.
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shorty
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Post by shorty on Mar 22, 2014 2:31:20 GMT
I think we may have to start addressing this for the offseason. I doubt HASL will be up by then so we might need to find temporary solution so that people can use their camps and their points as well. I have 11 total points I need to drop lol (+5 article, +2 from Sim 6 or 7, another +2 for the playoffs sim, and then a final +2 for reaching a post limit in Sim... 8 I think?) daedalusBundy's working on getting in touch and paying the balance so we can get the lists back. In the meantime banking the points is acceptable. I imagine cash will be allowed to be spent on certain types of players: 1. Rookies - They haven't been camped yet since they just are joining their respective teams. 2. First year off Rookie contract (Physical / Skill camps) - Same as the above. It's a guarantee that these players haven't been given Physical/Skill camps. ^ With the above teams would be able to spend some of their cash or bank it if they prefer. Bundy already said he won't enforce the bank cap until AFTER we have the opportunity to spend it. The box score dilemma bugs me too. It is the result of doing multiple simmers but it can be avoided by not overwriting the entire "Box scores" folder. If Simmer A did 1-10 and uploaded when Simmer B uploads next he should only uploaded Days 11-20. This would prevent the issues we are dealing with and it doesn't add a lot of workload. *Note* I tested this on my personal machine so no guarantees that I'm completely accurate. Just seems like an idea to explore. Great idea Mr. Vice President bundybastard somerandomguy FlipSomething to consider perhaps?
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Post by rookieoftheyear on Mar 22, 2014 3:00:32 GMT
Sounds good, if we don't get the lists back from HASL it would really suck for the teams who've been waiting to camp certain players though
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itnas123
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Post by itnas123 on Mar 22, 2014 15:11:29 GMT
shortydaedalusShould the proposal be about max amount of years you can get them be 2 years instead of 4 and a slight increase of price or instead of $500 be $400 or $350?
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daedalus
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Post by daedalus on Mar 22, 2014 15:23:34 GMT
shortydaedalusShould the proposal be about max amount of years you can get them be 2 years instead of 4 and a slight increase of price or instead of $500 be $400 or $350? Huh? If you are referring to RFA the current system works. It'll work even better with the trade and GM cash cap. Cutting the years and increasing the price is nuts.
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itnas123
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Post by itnas123 on Mar 22, 2014 15:35:11 GMT
shortydaedalusShould the proposal be about max amount of years you can get them be 2 years instead of 4 and a slight increase of price or instead of $500 be $400 or $350? Huh? If you are referring to RFA the current system works. It'll work even better with the trade and GM cash cap. Cutting the years and increasing the price is nuts. O.K. well still think a very small increase will keep some young players and good role players on the market.
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daedalus
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Post by daedalus on Mar 22, 2014 16:48:29 GMT
Huh? If you are referring to RFA the current system works. It'll work even better with the trade and GM cash cap. Cutting the years and increasing the price is nuts. O.K. well still think a very small increase will keep some young players and good role players on the market. With the cap going up people won't retain their role players for max contracts. =) That will allow other teams to overpay for talent just like in regular free agency. The early league was unbalanced with RFA due to low max contracts but as the cap raises it'll be harder and harder to retain your own players.
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itnas123
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Post by itnas123 on Mar 22, 2014 17:31:41 GMT
O.K. well still think a very small increase will keep some young players and good role players on the market. With the cap going up people won't retain their role players for max contracts. =) That will allow other teams to overpay for talent just like in regular free agency. The early league was unbalanced with RFA due to low max contracts but as the cap raises it'll be harder and harder to retain your own players. well I certainly hope so.
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Post by rookieoftheyear on Mar 22, 2014 17:35:52 GMT
We should start game planning a camping solution incase HASL doesn't come back up
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itnas123
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Post by itnas123 on Mar 22, 2014 17:38:07 GMT
We should start game planning a camping solution incase HASL doesn't come back up yeah we should.
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Post by rookieoftheyear on Mar 22, 2014 17:43:34 GMT
I say give players 1 camp (besides current rookies) & guys on rookie contracts who will later be eligible for athleticism/skill camp. This & maybe a +3 would probably keep inflation down while allowing some guys to still be camped. Sucks for some players (Marc Gasol, Rudy Gay) for example on my team who still have plenty of camps available but sounds like a solid solution
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itnas123
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Post by itnas123 on Mar 22, 2014 17:48:30 GMT
post it if you want
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Post by rookieoftheyear on Mar 22, 2014 18:00:41 GMT
No, it's not a formal idea just trying to throw something out there & get people's thoughts/opinions
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itnas123
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Post by itnas123 on Mar 22, 2014 18:32:11 GMT
No, it's not a formal idea just trying to throw something out there & get people's thoughts/opinions alright
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shorty
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Post by shorty on Mar 22, 2014 21:00:40 GMT
There will be an adjustment to voting and pass/fail criteria for proposals soon. The 7 Yes-vote threshold is seemingly too low now.
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shorty
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Post by shorty on Mar 22, 2014 21:09:47 GMT
I'm going to make a "Jobs Reform" Proposal asking the commish team to create a Waiver Organizer position. Payment will be an arbitrary point or cash agreement between the job taker and the commishes. Since commishes have a lot on their plates and haven't shown the enthusiasm (or any effort lol) to maintaining the official waiver list, let's delegate the task to someone else.
Before I post this proposal, any other League Jobs out there you can think of? We can just kill two birds with one stone and vote on them in one proposal.
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daedalus
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Post by daedalus on Mar 22, 2014 21:12:54 GMT
Effective immediately the voting criteria on proposals will be as follows. In the best interests of keeping a uniform association any proposal will need to pass two conditions to be presented to Bundy. First is a participation requirement. Any proposal MUST receive votes from at least 50% of the voting GMs (27 since Flip and SRG abstain from voting). Additionally the proposal must garner 75% acceptance from those GMs for the measure to pass. This keeps "split" proposals off the table and continues the discussion while pushing proposals that are heavily supported onto the desk of Bundy. For simplicity: - 50% of GMs must have voted. With 27 GMs that's 13.5 rounded up to 14 overall votes.
- 75% of the overall vote must be "Yes" for the measure to pass. At minimum (14 overall votes) that's 11 yes votes.
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Post by malice on Mar 23, 2014 6:06:43 GMT
If shorty decided to step down from the Off Season Round Table, that's fine: but shouldn't 'interested parties' get to nominate for the role, rather than a commish taking it over?
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